Under the hull
Built on the platform.
Farsun is native end to end, with no cross-platform engine, no
third-party SDKs and no server of its own. Everything online runs on
Apple's services.
- SpriteKit and Metal
- A Metal post chain over the SpriteKit scene: bloom, a gravitational-lensing shader that bends the sky around black holes, and MetalFX upscaling on device.
- Game Center
- Leaderboards, achievements and sign-in. No account of the game's own.
- CloudKit
- Echo duels, rivals and challenges, with no game server to run.
- Foundation Models
- On supported devices, a rival's one-line taunt before an elite sector is written on the device. Nothing is sent anywhere.
- iPhone Duo
- A layout for the cover display, and landscape layouts when the device is open. The board keeps one shape on every device, so a duel is the same fight on all of them.
- Universal links
- A challenge or rival link opens straight into the duel.
- In-app events
- The First Light launch event links into the game's home screen.
- Core Haptics, iCloud, StoreKit
- Haptics in flight, progress synced through the player's own iCloud, and one non-consumable purchase.
- Accessibility
- Reduce Motion and VoiceOver are respected on menus and intro sequences.