A gravity shooter
for iPhone & iPad

Farsun

Gravity bends every shot.
Yours and theirs.

No formation grids and no patterns to memorize. Enemy squads flow through a living gravity field of stars, black holes, and pulsars, and every bullet on the screen curves with it. Slingshot your fire around a star. Herd hunters into a comet for triple score.

Join the beta Coming to the App Store November 1 See it fly

Early access is open until October 31. Fly it and keep the Founder finish. What you get

No ads · No tracking · No account needed · One optional purchase, looks only

DRAGto fly
HOLDto fire
DOUBLE-TAPto dash

Early access · Until October 31

Fly the preseason.

The beta is open on TestFlight until launch. Pilots who fly it keep something launch-day players can never earn.

Join the beta on TestFlight

Free · iPhone and iPad · Needs Apple's TestFlight app

  • The Founder finishLight one star in the preseason and the FOUNDER ship finish is in your hangar on launch day. It cannot be earned after launch.
  • A sky nobody else getsThe preseason constellation you light stays in your Sky Archive for good, along with every cosmetic its stars carried.
  • A head startYour voyage, medals and hangar carry into the launch version.
  • A say in itSend feedback from inside TestFlight. What you report still shapes what ships.

Launch event · Starts November 1

First Light

Clear 10 sectors to earn the First Light trail.

Farsun is here. Clear 10 sectors by Nov 14 and the First Light trail is yours for good. Golden sectors are 1 in 5.

Starts at launch, November 1 · Ends · Free · No purchase needed

Season 1· Opens at launch

The Cartographer

Someone charted these sectors before you. They left their instrument in the sky.

An expedition of ten sectors through The Uncharted Reach, ending in an elite finale. Uncharted: gravity wells hide their orbits. Chart them by eye. Every medal you earn lights one of the 32 stars of an astrolabe, and what you light stays in your sky for good.

Nov 1 – Dec 31, 2026 · Ends · Next: The Lighthouse Keeper

Rewards
Brass Trail · Etched Hull Trim · Nebula Tint · Chart Wake · Sextant Sigil
The Eye
One star takes a deed, not medals. Break an elite sector untouched.
After
The expedition stays flyable from the season gallery. Only its medals close.

Flight recorder

Five-minute sessions.
Months of sky.

Gravity bends every shot. Curve your fire around stars and black holes. In the capture, the player's shots arc around a black hole toward a pulsar.
Your home is a star chart. One voyage, every sector on the map. In the capture, numbered sectors wind up the chart beneath the Cartographer's astrolabe constellation, with a FLY button below.
Named elites. Big bosses. Dreadnought, Hive Carrier, Reaper. In the capture, a Dreadnought with its hull breached looms over black holes and a violet planet.
One Earth. One daily. The same board for every pilot, every day. In the capture, today's sector, Comet Storm, shows your best score, your rank and a rival to beat.
Duel the world. Same board, higher score wins. In the capture, the Arena locks on to a rival pilot, your ship facing theirs.
Light a constellation. A new sky to earn every season. In the capture, Season 1, The Cartographer: a gold astrolabe with 25 of its 32 stars lit, above the Uncharted Reach expedition.
Earn your look. No ads. Ever. Hulls, finishes and trails to unlock. In the capture, the Vanguard hull sits in the hangar wearing the Brass finish.

Open wide

Laid out for iPhone Duo.

Closed, every screen is composed around the cover display. Open it like a book and Farsun turns to landscape: the board keeps the same shape it has for every pilot, so duels and the daily stay fair, and stands between two containment walls with the controls out at your thumbs.

Farsun on an open iPhone Duo in landscape. The board stands in the middle of the screen between two glowing walls, with the score and wave count beside it and the pause and pulse buttons at the screen edges.
The Arena on an open iPhone Duo: two ships facing each other on their pads on the left, with duel stats, the daily gauntlet, Boss Rush and the duel buttons in a panel on the right.The Hangar on an open iPhone Duo: the ship on its pad on the left, and a grid of finishes on the right.

Route briefing

What's out there.

The voyage

Your home screen is a star chart. Fly it sector by sector through named regions — the Ember Shallows, the Violet Deep, the Neutron Barrens, the Maw — and past sector 100 into endless deep strata that are the same places for every player. Every fifth sector is a named elite anomaly, and between waves you draft risk-and-reward boons while the battle waits for no one.

One Earth, one daily

Every player in the world flies the same daily sector. Your finished run leaves an echo — the ships you failed to kill — and a rival somewhere inherits them as an extra wave. Beat their score and send your own echoes back. Pick a callsign, add rivals by code or link, and challenge them one tap at a time — every head-to-head is remembered.

Seasons

Each season brings an expedition: a themed region with its own rules, an elite finale, and medals that light a constellation in your sky, star by star. Reward stars carry cosmetics. One star demands a deed. Finish the figure and it joins your home sky permanently — seasons never delete what you earned.

Fair fights

No ads. No tracking. Daily duels stay fair because everyone flies the same sector with the same physics. Progression unlocks trails, finishes and hulls that each fly differently. One optional purchase, once: the Supporter Pack. A living holo-foil finish, a stardust trail and a gold star in your home sky. Looks only — it never changes how anything flies or scores.

Long-range chart

What's coming.

A new season every two months, six in the first year. Each brings an expedition through a new region with one rule that changes how you fly, and a constellation to light. What you light stays in your sky for good.

  1. Opens at launch

    Season 1: The Cartographer

    Someone charted these sectors before you. They left their instrument in the sky.

    Region
    The Uncharted Reach
    Twist
    Uncharted: gravity wells hide their orbits. Chart them by eye.
    Sky
    An astrolabe, 32 stars
  2. Season 2: The Lighthouse Keeper

    A light older than the charts still turns. Someone must keep it.

    Region
    The Beacon Shallows
    Twist
    Lightsweep: only the beam shows what drifts dark.
    Sky
    A lighthouse, 32 stars
  3. Season 3: The Stormchaser

    Some run from the weather. One flew a kite into it and never came down.

    Region
    The Squall Belt
    Twist
    Stormfront: lightning runs ahead of the weather.
    Sky
    A kite, 32 stars
  4. Season 4: The Salvager

    Nothing out here is lost. It is only waiting for a longer hook.

    Region
    The Breaker Yards
    Twist
    Derelicts: dead hulls are cover, and salvage.
    Sky
    A grappling hook, 32 stars
  5. Season 5: The Clockmaker

    Every clock out here was wound by the same hand. Some of them still run slow.

    Region
    The Still Hours
    Twist
    Time wells: inside them, everything hostile runs slow.
    Sky
    A twin-bell clock, 32 stars
  6. Season 6: The Mirror Maker

    She polished the dark until it looked back.

    Region
    The Silvered Hall
    Twist
    Mirrors: every shot banks off the glass.
    Sky
    A hand mirror, 32 stars

Seasons turn over at 00:00 UTC. Later seasons may change before they open. Past expeditions stay flyable; only their medals close.

Built to respect you.

Farsun is one person's game, made end to end: Swift, SpriteKit, and a Metal post chain, with art and worlds generated in-house. It plays fully offline with no sign-in. Game Center, friends, and duels are there when you want them, and one button in Settings deletes your online data.

Read the privacy policy

  • No ads, no tracking, no third-party SDKs
  • No account needed to play
  • One optional purchase, looks only
  • Plays fully offline
  • Progress syncs through your own iCloud
  • Block, report, and delete built in